Sonic Mayhem

Sonic Mayhem is the alias of composer and sound designer Sascha Dikiciyan, known for his pioneering contributions to video game music, particularly in the first-person shooter genre. Emerging in the late 1990s, he gained significant recognition for his work on "Quake II" (1997), where his innovative blend of industrial and electronic music set a new standard for atmospheric soundtracks in gaming. Sonic Mayhem's compositions were characterized by heavy use of synthesizers and intricate sound design, enhancing the immersive experience of gameplay. Beyond "Quake II," he has worked on several other titles, including "Doom 3" and "Wolfenstein: Enemy Territory," solidifying his reputation as a key figure in video game music history. His work continues to influence composers in the industry today.

Number of Songs: 8

Songs composed by Sonic Mayhem

Big Gun

Game: Quake II

Platform: DOS & Windows

Climb

Game: Quake II

Platform: DOS & Windows

Descent into Cerberon (v2.0)

Game: Quake II

Platform: DOS & Windows

Pressure Point Huh Again

Game: Quake II Mission Pack: Ground Zero

Platform: DOS & Windows

Quad Machine

Game: Quake II

Platform: DOS & Windows

The Underworld

Game: Quake II

Platform: DOS & Windows